Walking Dead on Arrival

Spoiler alert! If you're looking for a zombie game that doesn't involve the mindless killing of mindless zombies, try Infect Them All. It's only a dollar and you get to play the game from the zombie's point of view. But The Walking Dead, which is way more expensive, pretty much flatlines. Two Stars for the grapics.


This week Apple choose AFZG as its Editor's Choice, and readers probably will have guessed that I'm tired of reviewing zombie games. Especially games that charge $5 and then another $15 for the upgrade. So I will not be reviewing The Walking Dead, a game based on the TV show based on the comic series.

If you're a fan of ZGs and also a fan of the Walking Dead, this game will probably be worth every penny. Or so I thought when I downloaded it for review. I didn't want to review it, I'm growing weary of ZGs. But the game description promised that this was an entirely new approach, a game custom tailored to respond to player responses.

It might seem that way too, at least until you play a second round and realize the interactive promises are mere sleight of hand. Sure, the game offers lots of choices, but they all steer you to pretty much the same decisions. The same traps, the same weapons and the same characters. Even the dialogue recycles in one way or another.

Just in case you can't figure out to look for useful tools in cupboards and drawers, The Walking Dead paints targets over areas to search. If you can't follow those clues, you might be better off playing checkers.

The Walking Dead is little more than a feature film with branches that lead back to the same tree. The film itself is as graphic as the comics and TV shows. The visuals are eerie and gruesome. If you like blood spatter and brain matter, you'll see plenty of it.

There's even action. Kind of. Just in case you can't figure it out, the game tells you exactly what to do. What to pick up, who to hit and where to hit them. On the surface The Walking Dead behaves almost exactly like an interactive story game, except there's no guess work.

Not sure where to look? Don't worry, a target appears over items you need to explore. Not sure what to do with them? Don't worry, the game tells you. It's like you have your own Dummies' Guide built into the book.

I was pretty clear where the game was going, but in case I was mistaken the game spelled it out for me early on. When zombie grandma attacked I went for the knives on the kitchen counter, but the game wouldn't let me take them. I had to strike zombie grandma and even strike her in the direction of the arrow drawn on screen until I could scramble to the screen door and get the hammer from the kid.

The game practically puts the hammer in your hand and then paints a target on her forehead in case you can't figure out that you can only kill zombies by bashing in their brains. The blood and brain spatter is awesome, however.

Then, just in case I didn't know what to do with the hammer, the game painted a target right on the zombie's head. It didn't leave until grandma zombie was dead. Or rather redead. Or would it be un-undead? Or deundead?

You can die. But, just like the zombies, you simply return from the dead at the spot where you died and start fighting again. You aren't a zombie, but you may feel like one when the game starts to resemble sleepwalking through a plot line.

The storyline follows the storylines fans know from the comics or TV series. Survivor escapes zombies, kills zombies, finds survivors and joins forces to kill more zombies. If you're not a zombie fan, it might seem boring. If you are, it will never get old.

But you have to really love zombies to love The Walking Dead. Otherwise, I wouldn't spring the $5 for the game, or the additional coin for the extra chapters. There are plenty of more exciting zombie games around. You can find cartoon zombies, 3D zombies and hand-to-hand combat zombies. You can mow them down with guns, attack with any weapons available or even kill them with zombie pizza.

But, theoretically, you're in control. At least, it may seem like you're in control, but it doesn't take long to figure out every move is scripted.

Jenny Manytoes rates The Walking Dead

Jenny Manytoes would bunch her tail at The Walking Dead. She's tangled kitty zombies before, zombie spiders and zombie mice as well. Not to mention neanderthal zombie dogs who keep returning to her food dish when she isn't looking. Jenny knows zombies and The Walking Dead zombies are painless, cartoon zombies that, with enough resurrections of your own, you can easily dispatch.

The Jenny Manytoes Rating System


Jenny Manytoes, our polydactyl cat
  • When Jenny makes biscuits on a product she thinks she's in heaven.
  • When Jenny purrs over a product she's very happy.
  • When Jenny naps next to a product it's okay with her.
  • When Jenny bunches her tail she can live with a product, but she has higher expectations.
  • When Jenny leaves it in the litter box….I don't think I need to explain this one.
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About Phillip T Stephens

Phillip T. Stephens disappeared into the Bermuda Triangle twenty years before he was born, creating a time travel paradox so confusing it remains unspoken between physicists and sci-fi writers to this day. Follow @stephens_pt
This entry was posted in 2 Stars - Raised Tail, Entertainment, Games, Interactive and tagged , . Bookmark the permalink.

One Response to Walking Dead on Arrival

  1. Julee says:

    Great game! Thanks for share.

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