Spoiler alert! LostWinds2 is a sadly appropriate name for a game with a lot of effects and little to do. It’s fun to watch but only okay to play. You will find very little action in return for a lot of effort. Three stars.
When it comes to start of the art game design, LostWinds2 simply can’t be beat. The design is spectacular, the game physics superb, the animation delightful. The more I play it, however, the more I feel that the game got left out of the equation.
LostWinds2 is a model game designers should emulate. But the developers need to remember players enjoy constant challenge. During the first few minutes of game play you know why Apple picked it as Game of the Week. After ten or fifteen you wonder how mediocre its competitors must have been.
The game storyline is reasonably entertaining. You are Toku, the empire’s royal screw up, who is late once again for his appointment with the emperor. In the first level you must learn enough skills to prove yourself worthy of the princess given the fact that no one else is in the running.
In LostWinds2 Toku travels through seasonal worlds to find the princess. The animation is smooth and the physics pretty naturalistic.
The pace is slow enough to let you master basic skills, such as running, jumping and throwing projectiles. Different mile markers introduce you to a new aspect of the game. You will also be confronted with obstacles and barriers requiring that you must figure out to overcome. Unfortunately, the puzzles are pretty basic too.
Most of the skills you are still learning by the second chapter of the game are skills other games require you to pick up in the first couple of levels. Game controls are extremely sensitive and well programmed, so you could probably pick them up a lot more quickly.
Each time you need to learn a new skill the game alerts you and provides a quick lesson explaining what to do.
On the other hand, the experience of running, jumping and sliding on ice are very realistic for digital simulations. The animation is remarkably smooth and the graphics fun to watch. LostWinds2 feels more like an interactive storybook than a game, and at that level it’s a great interactive book.
I would definitely recommend LostWinds2 for players new to simulation games. The learning curve is gradual enough to allow players to master skills they will need for more sophisticated games with faster action. It’s hard to hate LostWinds2, in fact I want to love it. Many players will. But many players will find themselves playing and playing and waiting for something really fun to happen.
Jenny Manytoes rates LostWinds2
Jenny Manytoes would take a nap next to LostWinds2. It’s a game she can bat around for a couple of minutes before she moves on to a real challenge, like the new hyperactive puppy Pearl.
The Jenny Manytoes Rating System