Spoiler alert! Coco Loco is a must for Angry Birds fans at a fraction of the price. Cute graphics, fun sound effects, hot chocolate and marshmallows for the bargain basement price of a dollar. Five stars.
Forget Mass Affect Infiltrator, unless, of course, you want to spend $7 on a game where you wander through mazes blowing things up. My pick of the week is one of the new and notable games, Coco Loco. You may sacrifice 3D realism, but you still get to shoot stuff and save the day.
If you’re still playing your way through Angry Birds, you may not want to bother. If you’re still playing your way through Angry Birds after a couple of years, Coco Loco might be a welcome diversion. The puzzles are slightly less demanding but slightly more clever.
If you’ve never played a physics target game before, the principle is simple. You line up characters like projectiles and try to find the weak point in structures using each character’s special abilities. The structures stand in the way of your target, which could be characters you want to destroy or to rescue (or both).
This puzzle requires you to reroute the flow of hot chocolate, rescue the marshmallow, collect the coins and dissolve the cocoa beans in two at bats. Fortunately Jelly Gumble is more viscous than Gumby, who clearly inspired his character. He’s more entertaining than, too.
Like Angry Birds, the characters chatter, giggle and squeal with delight. Like Angry Birds, each character has different powers that work well on some structures and not at all on others. Coco Loco adds a few more wrinkles, however.
Your objective is to free captured marshmallows, and occasionally kill one of the evil cocoa beans that took them prisoner. You use Billy Batter to hit away with jellies that jam holes and collect other characters, slice through glass and rope with ninja warriors, belly flop barriers with sumo warriors and even melt barriers with generous blasts of steaming hot chocolate.
The cocoa beans don’t wait for you to tear down their structures. They hide behind wind drafts that throw your projectiles off course. You may have to wade through jello pools and knock over vats of steaming hot chocolate. You may even have to turn the barriers into weapons.
In this level you have to forge your way through sticky and highly resistant jello, set off the bomb and release all three marshmallows. You’ll be lucky if you can make it halfway through the jello.
If you get stuck on a level you can always recruit the screaming eagle. Oh, wait, that’s Angry Birds. In Coco Loco you can whistle for Fluffy the marshmallow dog to rip through the cocoa beans and liberate their marshmallow masters. Fluffy comes as a $1 in-app purchase and hides for an hour once you use him. But you shouldn’t need him that often. The levels are reasonably easy to figure out, although much harder to actually aim the projectiles where they should go.
Would I love this game if it were $5? Probably not as much. In fact, I probably wouldn’t bother to download it for review. It’s a good thing it’s a dollar because there’s no reason not to download it and see for yourself. I’ve played a number of physics targeting games and lost interest by the third stage. (Actually, that’s how I felt about Angry Birds). This one seems to hold up well throughout.
Jenny Manytoes rates Coco Loco
Jenny Manytoes would make biscuits all over Coco Loco. In fact, when she hears the marshmallows giggling she wants to come over and play. Then she wants to push the iPad out of my hands and play herself. Then she just wants to crawl in my lap and let me pet her.
The Jenny Manytoes Rating System