It’s never easy to ease new readers into a new blog so I thought I would launch the series with a simple question: What happened to the fairies?
The We Rule developers made a big deal of unveiling new levels, a new Citrus Citadel (which they call the “Grand Citadel”) going for the bargain rate of $750,000 dollars (or coins) and a Fairy Tree which you can only install with grow. The Grand Unveiling launched with a 25 percent off sale on all buildings, including the Fairy Tree, which means it will cost 25 mojo as of today.
To announce the We Rule Extravaganza, the developers launched the game with this splash screen showing the fairy tree with the fairies flying around it:
Wouldn’t this illustration make you expect to see fairies when you plant your fairy tree?
Now usually when you see people or creatures in the illustration of a new building, that means the new creature comes with the building and wanders around the kingdom. Even the unicorn’s meadow came with a four-legged three hooved unicorn. It took a day for the unicorns to show up so I waited and waited for the fairies. I still haven’t seen them.
Maybe the fairies pop in and out of the game, waiting to surprise players and spirit them away to We Farm. Maybe they hover at the corners of the iPad screen tempting us to look closer until we become so determined to find them we buy a $50 flask of of mojo and keep planting Fairy Trees until they turn up.
I planted the Fairy Trees because they deliver a lot of coins to customers per hour. Close to 30 coins an hour in ten hours. This makes them one of the best buys for cash return of all the shops in the kingdom (this, of course, may change as new shops are introduced).
I was hoping to see the fairies flying around my kingdoms the way the dragons and red dragons cruise the skies. If they didn’t fly as promised, at least they could stumble drunkenly around the kingdoms much like the poor griffin who never seems to master those wings.
I’m still waiting.
Maybe ngmoco:) was afraid of mid-air collisions between the dragons and the fairies. Maybe they’re waiting to add magical air traffic control towers to the buildings list before they unleash the fairies. Maybe they’re afraid the dragons will track the fairies down and snap them out of the air to crunch them like caramel corn between their ferocious dragon teeth.
I don’t see why they would be worried. I haven’t seen dragons flying off with any cows, horses or unicorns dangling from their jaws and braying with fear. I haven’t seen the serpents leaping out of their lairs to snatch the witches off their brooms. I haven’t seen fierce air-to-air combat between red dragons and their less powerful blue cousins. Magical creatures seem to be content to give each other their space.
The fairies should be safe. Let’s see them, ngmoco:).
I have an idea. Wouldn’t it be cool if the fairies kidnapped shops and hid them away? That would add a new wrinkle to the game. Think about it. You’re 3,000 experience points away from the next even level (and a new farm). You have three red dragons about to mature and free the princesses within the hour. Suddenly the red dragon lairs disappear. The fairies have them. Now you don’t know when you’ll see them back.
That would be fun.
If the last few paragraphs don’t give you an idea of what to expect from this blog, I don’t know what will.
A little perspective
The one thing to remember when reading this blog, commenting on the ngmoco:) forums and, most of all when playing, is that We Rule is a game and it’s supposed to be fun. There is no right way to play.
You can be competitive as hell and try to climb the leader boards. You can create a small community of players you don’t know personally (which is for some of us, the best kind of relationship there is because you have no responsibility whatsoever). You can play as an arts and crafts project to create pretty kingdoms that people will admire. You can play smart, to look for an edge. You can play, as I do, because it’s the only thing you’ve really succeeded at in your life. Or you can play because three million other people play and you don’t want to be left behind.
Whatever your reasons for playing, I will try to find a way to support you.
What’s to come?
Actually we’ll cover a number of things in the weeks to come. I have read the input from potential readers and have a good idea what you want. Reverence, however, won’t be one of them. Here are some of the things you can expect.
- Game commentary every Monday.
- The Jenny Manytoes official system of Kingdometrics, a statistical model for deciding the best buildings to build from and plants to plant.1 This will include occasional special analysis papers, including one on shops this week.
- Kingdom design tips, including a look at model kingdoms recommended by players.
- Chapters from We Rule: The Novelization bringing the characters of the game to the digital screen.
- Player wish lists and gripes, culled from the ngmoco:) forums and your comments and emails. Big on player wish lists now? Gone questing/fishing signs and storage spaces for buildings. Big on my wishlist in addition? Snow and diamond groves.
Best of all, you don’t have to pay for any of this advice. You especially won’t have to pay a dollar for We Rule hint books that only tell you things you already know.
The Jenny Manytoes official part of Kingdometrics was added when Carol noticed I was not using the Jenny Manytoes review system that I use with iPad Envy with this blog. Jenny Manytoes is our hypercritical polydactl cat (twenty-eight toes total). Since I’m not reviewing apps there is no need for a review system. However, since Carol’s We Rule kingdom is named JennyManytoes, I decided to appopropriate the name for the kingdometrics system. Carol is happy, Jenny is happy and I’m off the hook.
This week I will turn the spotlight on best buys for shoppers. I am compiling charts of the best deals when shopping in other players’ kingdoms. Of course, other player best buys are your best building buys because you earn even more than they do whenever they place an order in your kingdom.
Here’s a preview:
- Best coin return: The cartographer’s shop.
- Best return for experience points: The bookstore.
- Best balance of coins and experience points: The serpent’s lair.
- Worst deal in the kingdom? Believe it or not, the popular blue dragon, delivers the smallest combination of dollars and experience points. The beehive runs a close second and nothing else is in their league for losing investments.
What’s the absolute best return for coins and experience points? Check back later this week and I’ll have the full analysis posted.
Don’t believe me? All the more reason to check back later this week.
Before I finish up this week’s post I have one request from the readers.
An open request
Some readers may have noticed that several of the top players have learned how to force eight or nine groves to occupy the same space on the grid. One player, -King, has entire rows of crushed groves. You can tell by the streak they form.
I figured out how to stack two ruby groves but that’s the best I’ve been able to do. Even that trick isn’t easy and it took me several days to figure out.
This feat doesn’t require a mastery of physics so much as digital sleight of hand. And anyone who can share it with me will be rewarded.
So far I’ve figured how to stack two trees, and that took some effort.But I never could extend the tree chain.
The upside of this trick, for readers who can figure it out, is a drastic increase in their kingdom’s ability to generate revenue. The downsides are the enormous amount of coins or mojo you have to spend to stack them, the increased time it takes to load your kingdom, and the amount of time it takes to harvest all of those rubies.
The reader who can tell me how they did that before I figure it out myself will have every order from my returned immediately (up to twice a day) for thirty days
. The one exception is red dragons, which I will return once a day for 30 days.
That’s right. I never use mojo to speed up order returns because Carol would slap me over the head, but in your case I will make an exception for 30 days. That’s a lot of coins and experience points.
Furthermore, if you don’t want me to share the secret I won’t. The last thing I want is for the ngmoco:) developers to decide too many people are cashing in on a programming glitch and fix it. I will post your name in this blog if you want recognition, or withhold it if you don’t want to be inundated with emails. I know some of the people who already cracked the secret have removed their contact info because of the huge number of requests for the trick.
But I may privately reveal the secret to one or two readers as awards in future contests.
Let me hear from you, even if you don’t have a clue how to collapse the groves. Share any thoughts or concerns about the game. Send in tips and tricks you’ve discovered that you want to share with others. Most of all, enjoy the game.